EXP Mechanics

The Mechanics of EXP
EXP is attained by killing enemies or other players, enemies drop a set amount, which is multiplied by 2 at Happy Hour. EXP gained from player killing is slightly more complicated.

EXP Loss Upon Death:
When you die, you lose about 10% of your total EXP, rounded. This means dying with 10 exp causes you to lose 1 exp, and dying with 31 will cause you to lose 3.1 exp, but it's rounded down to 3.

EXP From Player Killing:
When you kill a player, you only get about 90% of what they lost. This means you lose 10% of what they 'dropped'. Example: a player has 31 EXP, you kill them, so they lose 3.1 exp (rounded down to 3 EXP), and you gain 2.79 EXP (rounded down to 2 EXP).

Calculating EXP Needed Any Level
Click here for the formula + calculator.